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Meet The Team: Andrew Natoli

Get to know the people behind the great work at Way To Blue! This time, we jump to our Sydney office to chat to Andrew Natoli, Developer. 

Tell us a bit about your career journey that brought to you Way To Blue / The Project Factory

Prior to working at TPF, I was studying and working part-time at McDonald’s. It wasn’t the most thrilling or rewarding work, but it was work nonetheless. I studied Computer Science at Macquarie University, followed by Interactive Entertainment (majoring in Games Programming) at QANTM.

After finishing my second degree, I began looking for work related to my studies quite solidly. Fortunately, a friend had seen that a development company called The Project Factory had a position up… and the rest is history.

What has been your proudest moment at WTB/TPF?

The release of Sherlock: The Network would definitely be one of my proudest achievements here. Many a long night was spent putting that together, so while my immediate reaction to it being approved and released was more akin to relief than it was joy, looking back, it was definitely a huge achievement.

The best piece of career advice you’ve been given?

Never stop learning.

What do you think the next few months hold for the industry?

I’m honestly not sure in terms of mobile development, beyond the usual “there will be another version of iOS, a new iPhone, new Android stuff”. I feel like Apple are going to push developers towards using Swift (their newer language) a bit more forcefully than they have in past, but that feels a bit more distance than in the next few months.


Describe your role in 3 words…

Write good code.

Tell us about your typical weekday morning routine

Grab a coffee, head into the office. Run through any emails that came in overnight. I then open up whichever project I’m currently working on (more often than not I have the luxury of being able to focus on a single project at a time), and make sure I didn’t leave it in a horribly broken state the night before (usually I don’t, but sometimes it happens).

If I did leave something horribly broken in it, fix that! Otherwise check my task list and get cracking! This will usually be interrupted by our morning standup, but after that is done with I can focus.

What’s a typical day for you?

Typically a day will involve adding new features to a project, fixing bugs, and potentially quoting time needed for new features / bugfixes / projects.

I tend to keep things simple.

What time do you normally head off, and what do you like to do in your spare time? What’s a typical evening?

I’ll normally get going between 5-5.30.

I’ll go for a run 2-3 evenings a week (though that’s on hold until Summer ends, its far too hot here to even consider it at the moment!).

I also run a videogames podcast ( BLATANT SELF-PROMOTION) so a couple of evenings a week I spent a bit of time organising that.

Which brings me to my biggest hobby – playing games! I’ll always take some time to unwind with a game given the opportunity. Currently I’m flipping between playing Overwatch, Diablo 3 and Bayonetta 2, though I’m keen to give the Nintendo Switch a run when it comes out in a month’s time.

If you weren’t working in Dev, you would probably be…

I find it hard to imagine myself outside of dev, having been single-mindedly pursuing this career for a long time, but if that were the case I feel like I’d have ended up in science. Logic is a strong point of mine, so being in the sciences feels like a natural fit for that.

Written by Way To Blue
March 22, 2017